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The Influence of Virtual Reality Images on a Person’s Thinking and Training

Эл. почта
Since the first usage of the term «virtual reality» by Jaron Lanier in 1989 this concept has
had a lot of meanings. In our research the essence of virtual reality refers to three basic
characteristics: 1) creation of three-dimensional object images by programming; 2)
environmental interactivity; 3) network data processing which is carried out in the real time
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Год издания 2012 г.

In the course of carried-out experiments it was important to define the influence of 

prompts to a problem (created in the real virtual environment) on implementation of a person’s

thinking. A visual sensor prompt was suggested to the subjects in the course of thinking where

via the helmet of virtual reality the problem components were projected. The Helmet ВР Z 800 

3D Visor was used in the task. It was established that the three-dimensional image of problem 

components (or «super-images») influences directly the character of thinking process carried out 

by a person. After giving a hint the subjects extended considerably the zone of solution search, 

they experienced new non-standard ideas about possible connections in problem conditions and 

requirements, the amount of collaterals in the thinking process grew dramatically (75 % of 

subjects). On the average the amount of collaterals in the thinking process increased 1,5 - 2 

times, however, there was a micro-group where this number was 3-4 times higher. The more

actions (turns, etc.) are made by the subjects, the more semantic links in thinking are activated by 

that. Virtual «super-images» activate not only thinking process, but also influence the finding of 

the correct solution of lateral problems...

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